![]() ![]() Textures: Matt Muir, Italo Rapacci, Cosmin Ioaneșiu, Denis Rioux for the chassis and part textures (used with permission).Templates: Nick Baker, Chad Mikosz, Taylor Smith, Chris Everett, Cosmin Ioaneșiu, Italo Rapacci and James Hodge (rims textures).3D modeling by: Douglas Allen and Cosmin Ioaneșiu.I also have some items I would like to come back to and improve. This package will the 1st release with hopefully a few other releases later on to fix any issues that may arise. ![]() If you believe you were not credited in this post or wish to not be a part of this mod, reach out to me and I will promptly remove or edit for proper accreditation. I did not partake in any skin/livery creations in this mod either, if you like or admire the creation of skins/liveries, please thank or reach out to the original creators. I take no credit for anything more than being able to have the models in a working condition within rFactor 2 and the digital dash gauge built from scratch. I would also like to credit ISI/s397 for their work of the stockcar driver and most of the physics. The majority of this conversion from the NR2003 MENCup 2019 is a result from all the efforts of Douglas and Cosmin's great work. Fixed Window Net Showing through window glassįirst thing I would like to say ONCE AGAIN is a major thank you to the original creator Douglas Allen and Cosmin Ioaneșiu for continued modifications. Updated Tire Shader and adjusted texture Updated Ford Window Texture (Thanks Italo Rapacci) Updated Aero package (Thanks bigdaddy24/larry24) Fixed Lighting issue on some tracks that make the vehicle flicker Updated Camaro Taillights to New 2019 - "Thanks BER (Big Evil Racing)" Added pit light and low gas light to dashboard Updated Dashboard Digital Gauges for back light Added slightly modified ISI stock car front re-enforcement window bars to fix transparency issue Added modified ISI window net to fix transparency issue Fixed Dash light so the details are also lite up on Toyota, Ford and Dodge instead of just the RPM gauge Updated upgrade.ini file so Speedways and Superspeedways configurations use the 550 HP and the Road Course and Short Track configurations use the 750 HP Engine. Adjusted roll cage region map for Toyota and Ford so it doesn't appear chrome like They will come in a later update.- Adjusted region map for Ford's darker appearance so it's no longer as dark This might hurt the performance of your pc. If you would like to contribute with a good setup or a paint from a team that is missing feel free to message me. I am sure there will be unforeseen issues. Up to this point it has only lived on my computer. Which means you should expect somethings not to be right. I have enough knowledge to get by when it comes to RF2 modding (3d modelling, 2d textures, physics, track building, ect). Currently all of the cars use the same physics.Ī few things to remember. Added things like an adjustment for the front air dam and rear spoiler. Imagine the 1974 Dissenter mod with more horsepower, removed some downforce, and changed some of the garage adjustments. However they are not very aerodynamic and if not for the front air dam and rear spoiler they would actually create lift. Taking advantage of the engines power down the straights. You will want to ease it into the corner and accelerate as hard as you can on corner exit. They use bias ply racing slicks which makes them challenging but rewarding to drive. With big heavy high horsepower engines sitting over the front wheels. These are big heavy rear wheel drive cars. Lastly thanks Studio 397 for the new support. I am also using a few things from their 2015 stock car mod (sounds, shifter boot model, ect.). The physics are based off of their 1974 Dissenter mod. He was even able to speak with Dale Inman (Richard Petty’s crew chief) to help on some physics information. He was responsible for acquiring the exterior models over the years. With now around 20 oval tracks to choose from for your oval racing pleasure, just on the rFactor 2 Steam workshop, there is plenty here to keep the Old School Stock Car Action enthusiast entertained! Some words from the creator The mod has 19 seasons with 6 makes/models of car with a pretty staggering choice of 60 paints to choose from. Old School Stock Car Action has come to rFactor 2 in the Stock Car Resurrection mod. ![]()
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